![]() This relative coordinate functionality has been incorporated into other coordinate input menus as well.įleet Escort will make members accompany their flagship, engaging in combat with nearby enemies while keeping a close distance to the flagship. For instance, ~ ~1 ~ would translate to the sector directly above the player. Moreover, if you register a command that requires coordinates as arguments, you can specify relative coordinates using the ~ operator. If you want to add a new command, just left click an empty slot, and if you want to remove one, right click it. Activation is simple - just press and hold the Left Control and Tab keys. By default, fleet sharing is set to Personal.Ī brand new quick-command wheel has been added for fleets, allowing players to send pre-defined commands to their fleets with ease. Removed the WIP crew blocks that werent supposed to be included in release yet.įleets can now be shared according to faction permission levels.Door and Forcefield blocks now have an activation sound.Personal Computer blocks can now be used to access user mail.You can also link it to Buttons and Activation modules for logic activation.Display Module: Opens the Display Module for editing.Faction Module: Opens the Faction Module.Shipyard Computer: Opens the Shipyard Computer menu.Reactor Power: Opens the Reactor menu when activated.This update adds a small new feature to Decorative Consoles - you can now use them as a sort of Remote Access for various different blocks by connecting them: Fixed rare server crash related to entity tag saving.ĭecorative Console Functionality:.Fixed crash bug related to edge case casts.Fixed chunk-related issue causing Decorative Consoles to not activate properly when outside the core chunk.Added ability for Decorative Consoles to control Transporters.Added ability for Decorative Consoles to control Thrusters.Fixed crash caused by activating an unlinked console.You can now sit in front of consoles without having to put them on a separate entity.įile:SD Docking Unit.png SD Docking Unit.File:SD Hct xm3.4 Power.png SD Hct xm3.4 Power.File:SD-BB Missile Array.png SD-BB Missile Array.File:SD KB Missile Array.png SD KB Missile Array.File:Cannon Computer.png Cannon Computer.One key thing to remember is that without running a jammer at the same time, you will still have a targeting marker on your ship.įile:Missile Computer.png Missile Computer This means an effective energy system is required. However, to cloak a ship requires 100 energy per second for each block. WARNING: using cloaks will take a lot of power it is recommended that you optimism your power for fast recharge and actual large amount of power.Ī single Cloaker is currently needed to cloak a ship. Though it may be possible with a proper power setup and cloaks for your to stay cloaked indefinitely, the bigger the ship, the more cloaks needed as well as power. This device temporarily cloaks your ship, making it invisible against other entities for a limited amount of time. ![]() It's radar marker will still appear, and turrets, Heat-Seeking Missiles and Lock-on Missiles will still be able to target it. The Cloaker is a device that hides your ship from visible detection. ![]()
0 Comments
Leave a Reply. |